Randolph Kestner
Music & Sound Design

Captain Quantum vs. The Army of Eternity
Captain Quantum is a demo game created as part of a digital media production class. The team had to create the professor's vision of a solid Flash Gordon style sci-fi game. The experience is essentially a wave based 'horde-mode' experience.
I was tasked with the music and sound design and was required to make it sound old as well as incorporate futuristic elements. This project was a very fun experience.
Credits: Alex Cox (Director), Paul Ashburn (2D Art/Animation), Joseph Mistretta (Gameplay Design), Mikey Boyd (Gameplay Design/3D Art), Emily Klemmer (Design), Alex Morton (Level Design), Christina Sturgill (2D Art), Kalynn Ogle (UI), David Livingston (3D Art), Jacob Young (FX/Lighting).

ChromaCombat
ChromaCombat is a small demo from a game design class. As a team of three people we were tasked to exhibit an understanding of Unreal Engine 4 and principles of game design. For the project we chose to create a color changing mechanic and base all gameplay elements it.
My tasks included the Music, Sound Design, & UI Design. For the purposes of the demo I made a system that swapped the music for each color. This involved me writing 4 different but rhythmically consistent tracks.
Credits: Hunter Young (Lead/3D Art/2D Art), Sean Blayney (Gameplay Design).

Honors Thesis
This project was a study of the effects and importance of music on level design. The focus is on being a flexible composer as well as having creative problem solving in terms of adapting music to a scene.
You can listen to the music below!
Credits: Hunter Young (Lead/3D Art/2D Art), Sean Blayney (Gameplay Design).


Nova Initia
This was a group project based around boss encounters and instance progression. The project lost traction but I created three pieces of music that I very much liked. I also designed the image shown above!
Credits: Joseph Mistretta, Paul Ashburn, Mikey Boyd, MORE TBA!

Daydream
This project started for me when Paul asked me to do some music. I made some music that I thought to be suitable for a small 2D demo.
Credits: Paul Ashburn & Kalynn Ogle



The Dichotomy at Station 0067
This project is in the early stages of development as it is a personal project for Paul Ashburn. The completion date is up in the air but the music has been a blast to create the retro music influenced by retrowave, chiptunes, and electronica.
Credits: Paul Ashburn (Everything but the music!)